Blue Door Red Door

Written by Zainab Al-Ansari on . Posted in Game

Blue Door Red Door is my 7th Game Zanga game jam submission, with the theme of You Always Have a Choice.

I worked on the game by myself for a few hours.

You can play below, I recommend playing in full-screen mode by clicking the full-screen button in bottom right corner.

Xbox 360 Controls:

Movement: Dpad/joystick

Xbox controller support was not tested, but should work.

Keyboard Controls:

Movement: WASD or arrow keys

Tools Used:

Unity 3D game engine

Project Source:

Download the project source files by clicking here. You’re free to use it for anything without attribution.

Please note that this is a throwaway prototype project and not suitable to build a full game on.

 

P.S: It’d be great if you could post some feedback on the game 🙂

Instead of giving up, how about fixing it?

Written by Zainab Al-Ansari on . Posted in Blog

When faced with a scary problem, most people seem to prefer to either pretend nothing is wrong, or wait it out and hope it’ll get better by itself..

And that’s understandable, after all standing still is a lot easier than walking through mud in the dark.

If you ever get such a problem, and you most likely will or have already, try to be honest with your self and what you can and can’t do, and just give yourself permission to fail.

Break down the problem to its core and work with a simple solution as a start.

So next time you have an argument with your spouse, or face unusual thoughts or feelings, or anything that you know won’t go away by itself but need it to go away, then think of what’s scaring you. Find the root of the problem without letting your ego get in the way, ask for advise from people you trust if you need to, and just take it step by step.

 

Be patient, the more complicated the problem the more time it’ll take to fix, so take it as an investment for a better future.

 

Till next time ☺ peace ✌🏻

 

 

E3 Logo

E3 Live Events Schedule in Bahrain Timing

Written by Zainab Al-Ansari on . Posted in Blog

 

It’s time for E3!

Tomorrow, 12th June 2016, marks the beginning of E3’s live press conferences and events (except for Deus Ex, that was on 8th..)

Timing can be a bit confusing for Bahrain residents, so I made this table showing event timings and dates based on Bahraini local time.

I’ve highlighted the big 3, Sony, Microsoft and Nintendo, as those might have big announcements affecting game development. Whether it’s a new piece of hardware or new services, waits to be seen…

You’ll be able to watch live coverage on YouTube Gaming, as well as various Twitch streams.

I’m especially excited and hoping to see some new HoloLens features and announcements for games and game development, what are you most excited about??

 

Time Sunday 12th June 2016 Monday 13th June 2016 Tuesday 14th June 2016 Wednesday 15th June 2016 Thursday 16th June 2016
04:00:00 AM Sony
05:00:00 AM Bethesda
06:30:00 AM Twitch
07:00:00 PM YouTube Live YouTube Live / Twitch Nintendo Treehouse Live
07:30:00 PM Microsoft
08:00:00 PM Nintendo Treehouse Live
08:30:00 PM Twitch Twitch Twitch
09:00:00 PM PC Gaming
11:00:00 PM EA Play Ubisoft

Based on timings as reported by Polygon

Back from 1 year absence

Written by Zainab Al-Ansari on . Posted in Blog

Peace everyone!

It’s been almost a year since my last post, and I’m very sorry about that.

I was traveling for almost 7 months of the previous 12, and when I returned went through 2 new jobs (a part-time and a full-time), and ended up neglecting my blog with all that was happening >.<!

But now I’m restarting my blogging, and at the moment going through the site and doing much needed maintenance.

You can expect new posts to come out within a couple of weeks, I hope you’ll stick around till then ^-^

Cheers!

Sadly

Written by Zainab Al-Ansari on . Posted in Game

Sadly is our GCC Game Jam entry, which ended yesterday. It has won a runner up prize and we couldn’t be any happier 😀

The game jam’s theme was Hope

Our team was made up of me, my twin sister Fatima and our friend Eman Naser.

You can Play Sadly by clicking here, Enjoy! ^~^

Xbox 360 Controls:

Movement: Dpad/left joystick

Jump: A button

Menu item click: A button

Menu item select: Dpad

Leave game and go back to main menu: Back button

Keyboard:

Movement: Left/Right arrow keys

Jump: Space bar

Menu item click: Space bar

Menu item select: Up/Down arrow keys

Leave game and go back to main menu: Escape button

Tools Used:

Construct 2 game engine

Adobe Illustrator

Spriter for 2D Animation

 

P.S: It’d be great if you could post some feedback on the game 🙂

Classic Pong

Written by Zainab Al-Ansari on . Posted in Game

In a bid to upgrade my game development prowess for the upcoming GCC Game Jam, I decided to make a series of very small and FULL game projects, starting with the classic Pong 😀

Enjoy! ^~^

Open in full screen

Controls:

W/S for Player 1

Up/Down arrows for Player 2

Escape button to leave game and go back to main menu

Tools Used:

Construct 2 game engine

sfxr sound effects generator

 

P.S: I would LOVE some feedback on the game! Please hit me with all you got, no holding back! D:

 

Weekly Reflection #7 – New Changes

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every Saturday I publish a report reflecting on the previous week. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Week

Character controller and mecanim scripting done! 😀 The programming for SHIFT is almost complete and the remaining work is mostly art and level design. Although my part is more or less finished, I’ll be helping out the other team members with their own work as needed. However, not the upcoming week as I’m preparing a mini game design workshop I’ll be holding for IGN’s convention next Saturday, as well as a showcase for BGD. If you’re in Bahrain next weekend, make sure to drop by and say hello!

Beside working on the game, I’ve been doing some maintenance on the website. Main change would be setting up my new Monthly Newsletter. I realize 1 or 2 emails per week for each post posted is a bit much, so I decided to create a monthly newsletter to be sent out the last day of every month, and perhaps give exclusive tips for subscribers. You can subscribe here:
[newsletter]

 

What’s Next

I’ll be preparing my workshop for IGN next week, and plan on redesigning the website a bit. Mainly the home page, to make it more attractive. I also have some posts coming up that would be especially helpful for beginner game developers, and plan on making such posts regular from now on, so stay tuned!
 
I hope you enjoyed my post! As always, comments are encouraged and welcomed. Cheers!

Weekly Reflection #6 – Eid Mubarak!

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every Saturday I publish a report reflecting on the previous week. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Week

It was eid Al Adha this week, a time of celebration for Muslims around the world. We usually take time off, but I opted to complete some pressing tasks as to not waste the whole week. The main being character controls for our SHIFT game. I’ve also been learning digital painting on Ctrl+Paint, a website dedicated to teaching drawing and digital painting with a practical approach. I’ve been practicing drawing daily for the past 2 months or so, in an effort to build up my drawing skills. As I aspire to be a game designer, drawing is an incredibly useful skill to have. It can help you clearly communicate ideas and concepts to your team, as well as improve your design abilities when it comes to aesthetics and level design.

 

What’s Next

Now that am done with controls, it’s time for me to work on player animations.

This been a brief post. I hope you enjoyed it, and as always, comments are encouraged and welcomed. Eid Mubarak!

Weekly Reflection # 5 – Having a Backup Plan

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every Saturday I publish a report reflecting on the previous week. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Week

This been a slow week. Last week’s connectivity problems extended till Monday, as a result I lost almost half my working time and ended up trying to make up for it later. Nonetheless, I managed to complete this week’s tasks, mainly learning Unity’s Animation system, creating code standards wiki for SHIFT team and reworking player controls. I also read A Theory of Fun for Game Design by Raph Koster. Raph has quite an interesting take on games, and believes that games’ true potential lies in helping advance society. It’s a very short read, you can finish it in a day or two, but well worth the price. It opened up new possibilities for me, and I got quite a few concepts for games that am definitely interested in pursuing.

I’ve always wanted to share my knowledge with others, and decided to start a YouTube channel for it. I’ve made a poll asking for people’s feedback to help me choose my first subject, so if you haven’t voted yet please do! Click here to vote.

Analyzing Problems

I rely too much on the internet, I need to take more of my work offline so I wouldn’t be crippled by lack of a connection.

What’s Next

From now on I’ll prepare for the next week in advance, possibly during weekend, to eliminate my need of a connection or even a PC as much as possible. One way is to keep Unity’s and C#’s local documentation up to date as well as any other document, and another is to download any tutorial I might need. I like to use Keep Vid for this, which is an online tool that let’s you download from 50+ popular websites, including YouTube. Another thing I must do, is to confirm tasks and duties needed to be completed next week with my team members. A big reason why I was held back from working is because I needed to talk to our designer before commencing.

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