Having a Backup Plan

Every Saturday I publish a report reflecting on the previous week. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Week

This been a slow week. Last week’s connectivity problems extended till Monday, as a result I lost almost half my working time and ended up trying to make up for it later. Nonetheless, I managed to complete this week’s tasks, mainly learning Unity’s Animation system, creating code standards wiki for SHIFT team and reworking player controls. I also read A Theory of Fun for Game Design by Raph Koster. Raph has quite an interesting take on games, and believes that games’ true potential lies in helping advance society. It’s a very short read, you can finish it in a day or two, but well worth the price. It opened up new possibilities for me, and I got quite a few concepts for games that am definitely interested in pursuing.

I’ve always wanted to share my knowledge with others, and decided to start a YouTube channel for it. I’ve made a poll asking for people’s feedback to help me choose my first subject, so if you haven’t voted yet please do! Click here to vote.

Analyzing Problems

I rely too much on the internet, I need to take more of my work offline so I wouldn’t be crippled by lack of a connection.

What’s Next

From now on I’ll prepare for the next week in advance, possibly during weekend, to eliminate my need of a connection or even a PC as much as possible. One way is to keep Unity’s and C#’s local documentation up to date as well as any other document, and another is to download any tutorial I might need. I like to use Keep Vid for this, which is an online tool that let’s you download from 50+ popular websites, including YouTube. Another thing I must do, is to confirm tasks and duties needed to be completed next week with my team members. A big reason why I was held back from working is because I needed to talk to our designer before commencing.

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