Posts Tagged ‘game design’

Monthly Reflection #7 – Step By Step Towards Our Goals

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every last working day of the current month I publish a report reflecting on the previous month. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Month

During September I worked on my current flagship project Against Sahara, helped Unreal Bahrain with a lot of tasks for the community and finished going through the Houdini Fundamentals Book.

Against Sahara – Current Status

Designing a card game that is fun, engaging and has educational value proved a lot more difficult than I first realized.

While I originally planned to finalize the design by first week of September, I’m still designing as of today since research is taking a lot more time than first realized.

I’ve gone through 5 iterations so far where I redesigned the entire gameplay and continue to edit and playtest.

I just received today a book I bought as a reference material on the Berber people who live in the Sahara, who’re my game’s characters belong to.

I expect a few more changes to the game’s design after going through the book to make it more representative of the Berber people and their lifestyle.

So far, the gameplay is almost done, all the cards been designed and the story is conceptualized but the gameplay and story is yet to be finalized.

Learning Houdini

I’ve finished the Houdini Fundamentals Book, and started making simple things like low poly books and heightfield maps without tutorials to better learn the tool.

Unfortunately the Houdini Apprentice license doesn’t allow me to export FBX or use the Houdini Engine for UE4, so until I buy a subscription I won’t know how my models look in engine.

I will be buying a license soon of course but only after I learned the tool well and started making assets for Against Sahara, since the sub is quite expensive.

New Weekly Schedule Review

Last month I started a new weekly schedule, and after reviewing my work and progress for the month of September I can happily say the experiment proved successful!.

My energy and focus are better than ever and the game has been progressing steadily.

The only thing is I feel am not progressing fast enough on my Houdini skills or the game, but I’ll refrain from any further adjustments for the next month as new habits need time to prove their worth.

Helping and Being Helped by the Community

Mahmood Alsarhani from Regnum Studio kicked off a new weekly event for the game dev community in Bahrain called Co-Dev Day.

Every Saturday Bahraini game devs gather in a coffee shop and work along side each other on their games.

I’ve joined the first Co-Dev Day and did a spontaneous one on Thursday last week with Adel and can say it helps a lot for focus and also to get feedback from each other.

I’ve also taken quite a bit of time off from my game to help organize the next Unreal Bahrain meetup on 6th October.

Working together on our individual goals and helping each other makes everyone more likely to succeed and I’m immensely grateful for all the work Yusuf, Mahmood, Noof, Moneim and all the contributors put into the community.

What’s Next: Finalizing Design & Building First Digital Playable for Against Sahara

Not much left design-wise so I’m likely to finish it within next two weeks, afterwards I’ll start work on creating the digital version of the game.

I’m aiming on depicting 1/4th or less of the final game in a demo, which will include the first phase of the game along with finalized art.

But for next month the goal is to build a playable with placeholder assets only to further test how the game will be played on screen.

This ends this month’s report, hope you enjoyed and if you have any feedback please comment below 🙂 .

The Minimalist Lifestyler Screenshot

Monthly Reflection #6 – I Love Game Jams!

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every last working day of the current month I publish a report reflecting on the previous month. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Month

During August I worked on my current flagship project Against Sahara, participated in the Zanga Game Jam 2018 and reviewed my work schedule to come up with something better.

Against Sahara – Current Status

I’ve bought domain name againstsahara.com for its future marketing website (nothing there yet), and I’m in the middle of finalizing the game’s design after building prototypes and testing.

I should be finalizing the design (concept/story/game rules/art/etc.) by 6th September next week.

Zanga Game Jam

The 2018th edition of the Zanga Game Jam happened from Friday 17th to Sunday 19th and we had a local site at Corporate Hub 9 in Amwaj Lagoon – Muharraq.

I joined in with a couple of new devs and built with them The Minimalist Lifestyler around the theme Minimalism.

The Minimalist Lifestyler Screenshot

The Minimalist Lifestyler Screenshot

This jam is the 4th I’ve joined in the past 12 months, and I don’t plan on stopping anytime soon!.

They’re an awesome way to meet and work with new people and play around with fresh ideas 😀 .

New Weekly Schedule for a Healthier Self

I felt like my growth was stagnating and my health was deteriorating slightly, so I decided to experiment with a new weekly schedule.

Starting from last work week of August (26th – 30th), instead of small blocks per day for various activities I separated the week into blocks.

On Sunday it’s Gym Day, when I focus entirely on exercise

Monday is Study Day, where I focus on improving existent skills and learning new ones (currently learning Houdini).

From Tuesday to Thursday is project work, which is mainly business activities for Z’s Laboratories and Against Sahara for now.

The effects so far are promising!, starting the week with heavy exercise left me energized for the rest of the week, and dedicating a specific day(s) for study and work made me more focused and ended up a bit more productive than usual.

But it might just be due to excitement of the change so won’t know for sure till I review results during next month’s reflection.

What’s Next: Learning Houdini & Building Digital Demo of Against Sahara

I’m going through Houdini’s official “Houdini Fundamentals” book at the moment, and plan to complete it by end of September.

I wish to make my own assets for my games and chose Houdini as my tool of choice, so this is in preparation for making Against Sahara’s art.

Once I finalize the game’s design, I’ll start building the final version of the game, starting with a story-less and art-less demo.

This ends this month’s report, hope you enjoyed and if you have any feedback please comment below 🙂 .

Sadly

Written by Zainab Al-Ansari on . Posted in Game

Sadly is our GCC Game Jam entry, which ended yesterday. It has won a runner up prize and we couldn’t be any happier 😀

The game jam’s theme was Hope

Our team was made up of me, my twin sister Fatima and our friend Eman Naser.

You can Play Sadly by clicking here, Enjoy! ^~^

Xbox 360 Controls:

Movement: Dpad/left joystick

Jump: A button

Menu item click: A button

Menu item select: Dpad

Leave game and go back to main menu: Back button

Keyboard:

Movement: Left/Right arrow keys

Jump: Space bar

Menu item click: Space bar

Menu item select: Up/Down arrow keys

Leave game and go back to main menu: Escape button

Tools Used:

Construct 2 game engine

Adobe Illustrator

Spriter for 2D Animation

 

P.S: It’d be great if you could post some feedback on the game 🙂

Weekly Reflection # 5 – Having a Backup Plan

Written by Zainab Al-Ansari on . Posted in Blog, Reflections

Every Saturday I publish a report reflecting on the previous week. These reflections exist to demonstrate my progress, share my experiences and help transfer what I learn to others.

The Past Week

This been a slow week. Last week’s connectivity problems extended till Monday, as a result I lost almost half my working time and ended up trying to make up for it later. Nonetheless, I managed to complete this week’s tasks, mainly learning Unity’s Animation system, creating code standards wiki for SHIFT team and reworking player controls. I also read A Theory of Fun for Game Design by Raph Koster. Raph has quite an interesting take on games, and believes that games’ true potential lies in helping advance society. It’s a very short read, you can finish it in a day or two, but well worth the price. It opened up new possibilities for me, and I got quite a few concepts for games that am definitely interested in pursuing.

I’ve always wanted to share my knowledge with others, and decided to start a YouTube channel for it. I’ve made a poll asking for people’s feedback to help me choose my first subject, so if you haven’t voted yet please do! Click here to vote.

Analyzing Problems

I rely too much on the internet, I need to take more of my work offline so I wouldn’t be crippled by lack of a connection.

What’s Next

From now on I’ll prepare for the next week in advance, possibly during weekend, to eliminate my need of a connection or even a PC as much as possible. One way is to keep Unity’s and C#’s local documentation up to date as well as any other document, and another is to download any tutorial I might need. I like to use Keep Vid for this, which is an online tool that let’s you download from 50+ popular websites, including YouTube. Another thing I must do, is to confirm tasks and duties needed to be completed next week with my team members. A big reason why I was held back from working is because I needed to talk to our designer before commencing.

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